The Light Is My Strength

Sunday, December 03, 2006

Task 8

Some stories are created to be the best and some to change your world.



Well, what is the relationship between stories and history? I can say, in a way, that without stories you don’t have history. So, what an ordinary story must have in order to be part of the history? The way you can say the story is one answer because it is very important how the story is taking place in the mind of each one. There are many ways to write a story, but a good story must be written in a stunning way. The story must lead you to an 'Emotional Journey’, to live and die with the characters of the story. In games, the stories are the journey to the final target, but they should exist in a succesfull way to take you to that point! And that happens when the story wins your attention. Then the story is playing with your mind and try to manipulate you, and you are becoming one with the story. But a story needs “heroes” to manipulate you succesefully, and the heroes are the graphical quality, sound, and the use of the best technology. With that “packet” the story have the power to win you or you let the story to win you /depends on how much enthusiam you have/.

All the games have a target, but not all of them have a story (puzzle games, card games, arcade games, board games) and if they have a small story, is just an introduction for the main target. Mainly, the games that are following a story are RPG, FPS, Adventure games and others. Those games must have a wide interpretation because they must hold the attention of the player and have enough time to relax him before the next “change” of emotions. So a game needs a good story and the story needs a good game, and the victims/ in a good way/ are the players.

What is more important for a player, to follow a target or to follow a story? To be the best (score, time, wins, the first place) or to live a story? Can those two combined? What is the best for us? Do we need them both? We need them in one game or we need two different games? What about a game with no main story but to make one for us and for the game?

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