The Light Is My Strength

Sunday, March 25, 2007

Serial Game Killers

Today video games are an important part of the entertainment of children and teenagers. However, many video games are characterized by violence which often contains aggressive and brutal elements.

How many times we have stopped playing a game because is too much violent for us? And how many times we’ve stopped because is crap or boring? The answers are easy to find but what is actually important is which the criteria to choose from are. It seams that over the years games have become more violent and now is a big concept of the industry. For example, over the years violent games are among the games which sell most.

Most violent games by vote:

10 Resident Evil 4 (PS2 - 2 million)

9 Grand Theft Auto: San Andreas (PS2 - 14 million)

8 God of War (PS2 - 1 million in US only)

7 NARC

6 Killer 7

5 The Warriors

4 50 Cent: Bulletproof

3 Crime Life: Gang Wars

2 Condemned: Criminal Origins

1 True Crime: New York City

Also, at the Best 20 Selling Video Games some violent games are very high. At the 6th place ‘Grand Theft Auto’ with 50 million sales, at the 14th place ‘Resident Evil’ with 31 million, at the 19th place ‘Street Fighter’ with 25 million and at the 20th place ‘Mortal Kombat’ with 20 million sales.

So, what is the real reason to buy one of these games? Is the blood? Is the violent atmosphere? Is the opportunity to do a crime without going in jail? And worst to get credit for that? Is because the violent games give more adrenalin than other games? And how is this valid?

One reason is TV & cinema. Why? Because they have many violent-crime-killing movies, as well as the “News” of the channels are all about war, killings, serial killers, crimes, narcotics, guns and in other words we are all surrounded with violence. So, we are familiar with violence and at one point we have been used to it. To sum up, games with violence are nothing more than games with race-cars for us nowadays. In our conscience is all right because we are familiar with violence but subconsciously we have a problem.

Problems

There is an important number of video games with the same degree of attractiveness for the gamers, which have no violence and offer inventiveness, creativity, education and sociability to the gamers.

Nevertheless, violent games spreading very fast and becoming more and more popular. At the same time, there is a suspicion that people who plays violent video games suffer from changes in their brain such as negatively influence at the personality and at their behaviour.

It is important to be discovered in which degree, the violent games /and generally speaking the violence /, influence or promote the negative and aggressive social behaviour.

For first time, scientists from the University of Indianapolis search with objective criteria the functional effects of the violent games in the brain of teenagers. They distributed with random way 44 adolescents in 2 teams. The children of the first team should play a violent game for 30 minutes, and the children of the other team should play also for 30 minutes a non-violent but equally interesting game.

The results are particularly interesting:

For the gamers that played the violent game, was observed reduction of the activation of regions at brain which are responsible for the self-control, the concentration and the suspensions. Also was observed more activation of structures of brain which involve the emotion of excitation and agitation-confusion. On the other hand, for the gamers that played the non-violent game, was not observed any of the above. This short-term effects on the brain of the gamers may cause permanent changes in the character and the behaviour.

The EU strikes back

The possibility of establishment of limit of age in the sale of electronic games which contain scenes of violence is discussed by the ministers of Justice and the European Union, adopting the idea that the violent pictures which appear have lead to the increase of cases of children criminality.

(The initiative for the beginning of dialogue round the imposition of restrictions in the sale video games belongs in Germany (which maintains also the European presidency), country in which was marked and the last relative bloody incident: the passed November, 18year old get in his school and shooting indiscriminately and it wounded five students, before it puts an end to his life. The Germane police connected his aggressive behaviour with his love for the violent electronic games.)






Saturday, March 10, 2007

Programming thoughts

I imagine you all know the “Minority Report” like novel or film. For those who have not seen the film or have not read the book, the history concerns a society in which the “authorities” are in position to know in advance who commits a crime (without even realize it). However, this system is always corruptible, not only from innocent mistakes but from bad manipulations too.

The question that “Minority Report” places remains unanswered, in these days we have terrorism and restriction of individual freedoms, so the question is tragically suitable. Who will look after us from these “authorities”? The answer is coming from some neurologists of Max-Planck Institute announced that they can read our thoughts (http://www.guardian.co.uk/science/story/0,,2009217,00.html ). They asked people to think if they would add or subtract two numbers that they would show them later. And achieved to predict with 70% accuracy their intentions, before the numbers flashed up. Scary?

Think that this can be the first step for policing our intentions. And if this method is going to be perfect in the future, who guarantees us that the “authorities” will wait to arrest a suspect after the crime, when they are in a position to know in advance the bad thought that someone can have? How far we are from the technology of “Minority Report”?

The scientists believe that as long as we learn more of how the brain works, the better we become to predict the human being. In December, in an article (http://www.economist.com/opinion/displaystory.cfm?story_id=E1_RQVPRVD ) in the magazine “economist”, they dispute the scientific prestige of what we name “free will”: the persons with concrete genetic characteristics in combination with certain conditions from the environment, that they have inclination for violence.

If we reach up to there, in a world like the one described in the “Minority Report”, I’m wondering if our thoughts, which is something that belongs only to us until today, is going to be exclusively ours.

Wednesday, March 07, 2007

Task 21

The Last Stand

The university is a way to have a certificate for you knowledge . So is not so difficult to realaze what you know and what knowledge you gained from one course on a Univesity, because the educational system at the last few years specializing the students. So the when we finish the course is clear for as what we know and what we can do. The tricky thing is to find a way to use our abilites, creativity and knowledge to prove that we can get in the industry jobs. The unuversity will, for someone is the best or some of the best students, give them a chance to get a job at industry but nothing elses and only for few. So the way to get a job is to learn how to “sell” our selfs, ours abilites, our knowledge and for that we need to know, what we can do with ours knowledge (which we know), what we want for ours lifes (ambitions). I can see myself working with some game companies and at the same time working with some colleagues on our on-line game.