The Light Is My Strength

Monday, December 18, 2006

Task 10

The influence of a Hero

From the start of the civilisation, the human kind wanted to share the “knowledge”. The knowledge has many forms, and the form I am interested in is the “stories”. The stories or myths, in many cases, are creating a Hero (a Hero of power, of love, of terror, of good, e.t.c.). The origin of each Hero is true in one point (the existence of the character) and false in others (the level of the power, of size, of strength, e.t.c.), and some times are all true or all lie. Now we have many stories, a lot of Heroes, and we have massive information (TV, Internet, Books, Magazines, newspapers e.t.c.). Eventually, the stories have funs and believers and we all have some favourite Heroes from books, movies, TV, comics [ Here are some of mine: wolverine, silver surfer, songogu (DragonBall), Naruto, Elric of Melniboné (Moorcock, Michael), Drizzt Do’urden (R. a. Salvatore), Araqorn - Legolas - Gandalf (The lord of the rings), William Wallace / Braveheart.].

Why we love these heroes? Why we wish every time we are across of them to be like them? Why we pain when they in pain? Maybe because we let our selves to identification, to be “them”, and whatever they express and whatever we might want them to express (like power, beauty, love, hate, justice, crime e.t.c.). To manipulate our mind, heroes generally are appeared to be smart in the stories with a lot of weaknesses which is something that make them more approachable and real , and not necessarily a combine of a fashion model, a very good body and high IQ; although there are these heroes too. But the story makes the Hero, our Hero, because good stories have the main power to manipulate us. The stories aren’t ordinary and they aim to “break” our routine (such as to live a big adventure, a big love, a different world e.t.c.). So, we have a good story, we have a Hero and to complete the manipulation, the Hero must act like a part of the story and not the centre of the story, because acting is very important too.

What stories are irresistible? Probably fantasy stories, comedy, war, love, are all quite irresistible. There are so many stories which aren’t irresistible but at the same time there are many of them which are. So, I can’t say that a type of the story, lets say fantasy stories are always good.

Sunday, December 10, 2006



Task 9

The future…on our hands

All this years I’ve played more game platforms than I bought, and unavoidable I am wondering which one was the easiest to use as well as if I can judge them correctly. So, my opinion is that the PlayStation consoles are the easiest in use. Why? Because the games in the last few years are very demanding in gameplay and the PS consoles have the best tools to fill their requirements. For me, the pad of the PS, which have the most comfortable design and it is one of the most beautiful. In the new PS 3 the pad is changed and is quite similar to the old one, but first I have to play with the new pad to be able to say for sure that is better.

The good appearance is very important for a product in order to be successful, and the consoles are following this factor. But which one has the best looking? I believe the PS 3, because it is combining a new style with the old identity, and also it is different from the other consoles. Maybe the players didn’t think which the most beautiful console is anymore, but I am sure they think what console can be easy to use, enjoyable, comfortable, and of course the power of the console. The players need all these, and they search them in the market. And because of that the technology of game consoles is evolving such as the console pads.

The future is the console pads because a pad is the tool, a way to live the game or to blame when your “plans” are not going well. I believe the level of technology in game pads is in embryonic form for the next big step. I’m thinking the future pads will be “on” our hands and we will be able to “move” in the game to be “in” the game with our body or with our actions and reactions. Maybe those days is far away…and maybe not…

Sunday, December 03, 2006

Task 8

Some stories are created to be the best and some to change your world.



Well, what is the relationship between stories and history? I can say, in a way, that without stories you don’t have history. So, what an ordinary story must have in order to be part of the history? The way you can say the story is one answer because it is very important how the story is taking place in the mind of each one. There are many ways to write a story, but a good story must be written in a stunning way. The story must lead you to an 'Emotional Journey’, to live and die with the characters of the story. In games, the stories are the journey to the final target, but they should exist in a succesfull way to take you to that point! And that happens when the story wins your attention. Then the story is playing with your mind and try to manipulate you, and you are becoming one with the story. But a story needs “heroes” to manipulate you succesefully, and the heroes are the graphical quality, sound, and the use of the best technology. With that “packet” the story have the power to win you or you let the story to win you /depends on how much enthusiam you have/.

All the games have a target, but not all of them have a story (puzzle games, card games, arcade games, board games) and if they have a small story, is just an introduction for the main target. Mainly, the games that are following a story are RPG, FPS, Adventure games and others. Those games must have a wide interpretation because they must hold the attention of the player and have enough time to relax him before the next “change” of emotions. So a game needs a good story and the story needs a good game, and the victims/ in a good way/ are the players.

What is more important for a player, to follow a target or to follow a story? To be the best (score, time, wins, the first place) or to live a story? Can those two combined? What is the best for us? Do we need them both? We need them in one game or we need two different games? What about a game with no main story but to make one for us and for the game?